Struct PoolManager

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pub struct PoolManager { /* private fields */ }
Expand description

Manages the pool server process and connections

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impl PoolManager

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pub fn calculate_heap_size(max_concurrency: usize) -> usize

Calculate heap size based on concurrency level.

Formula: BASE_HEAP_MB + ((max_concurrency / CONCURRENCY_DIVISOR) * HEAP_INCREMENT_PER_DIVISOR_MB) Result is capped at MAX_HEAP_MB.

This scales memory allocation with expected load while maintaining a reasonable minimum.

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pub fn format_return_value(value: Option<Value>) -> String

Format a result value from the pool response into a string.

If the value is already a string, returns it directly. Otherwise, serializes it to JSON.

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pub fn parse_success_response(response: PoolResponse) -> ScriptResult

Parse a successful pool response into a ScriptResult.

Converts logs from PoolLogEntry to LogEntry and extracts the return value.

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pub fn parse_error_response(response: PoolResponse) -> PluginError

Parse a failed pool response into a PluginError.

Extracts error details and converts logs for inclusion in the error payload.

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pub fn parse_pool_response( response: PoolResponse, ) -> Result<ScriptResult, PluginError>

Parse a pool response into either a success result or an error.

This is the main entry point for response parsing, dispatching to either parse_success_response or parse_error_response based on the success flag.

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pub fn parse_health_result(result: &Value) -> ParsedHealthResult

Parse health check result JSON into individual fields.

Extracts status, uptime, memory usage, pool stats, and success rate from the nested JSON structure returned by the pool server.

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pub fn new() -> Self

Create a new PoolManager with default socket path

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pub fn with_socket_path(socket_path: String) -> Self

Create a new PoolManager with custom socket path

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pub async fn is_initialized(&self) -> bool

Check if the pool manager has been initialized.

This is useful for health checks to determine if the plugin pool is expected to be running.

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pub async fn ensure_started(&self) -> Result<(), PluginError>

Start the pool server if not already running

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pub async fn execute_plugin( &self, plugin_id: String, compiled_code: Option<String>, plugin_path: Option<String>, params: Value, headers: Option<HashMap<String, Vec<String>>>, socket_path: String, http_request_id: Option<String>, timeout_secs: Option<u64>, route: Option<String>, config: Option<Value>, method: Option<String>, query: Option<Value>, ) -> Result<ScriptResult, PluginError>

Execute a plugin via the pool

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pub fn is_dead_server_error(err: &PluginError) -> bool

Check if an error indicates the pool server is dead and needs restart

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pub async fn precompile_plugin( &self, plugin_id: String, plugin_path: Option<String>, source_code: Option<String>, ) -> Result<String, PluginError>

Precompile a plugin

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pub async fn cache_compiled_code( &self, plugin_id: String, compiled_code: String, ) -> Result<(), PluginError>

Cache compiled code in the pool

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pub async fn invalidate_plugin( &self, plugin_id: String, ) -> Result<(), PluginError>

Invalidate a cached plugin

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pub async fn health_check(&self) -> Result<HealthStatus, PluginError>

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pub async fn ensure_healthy(&self) -> Result<bool, PluginError>

Check health and restart if unhealthy

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pub async fn restart(&self) -> Result<(), PluginError>

Force restart the pool server (public API - acquires lock)

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pub fn circuit_state(&self) -> CircuitState

Get current circuit breaker state for monitoring

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pub fn avg_response_time_ms(&self) -> u32

Get average response time in ms (for monitoring)

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pub fn is_recovering(&self) -> bool

Check if currently in recovery mode

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pub fn recovery_allowance_percent(&self) -> u32

Get current recovery allowance percentage (0-100)

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pub async fn shutdown(&self) -> Result<(), PluginError>

Shutdown the pool server gracefully

Trait Implementations§

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impl Default for PoolManager

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for PoolManager

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<Unshared, Shared> IntoShared<Shared> for Unshared
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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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type Output = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeSend for T
where T: Send,